Drupal Modules

# A B C D E F G I J K N P R S T U W Z All

The engine for 5 Second Game is built on a Rock-Scissors-Paper concept. There are three stats, corresponding to that, and everything modifies that: character classes, skills, combat, etc. It is meant to be a fast paced, easy to grasp, infinitely extensible game. The game is designed to be fit into an...

Community, Content, Content display, Games and Amusements, 6.x

Just a bit of silliness that outputs a block with an 8-ball widget in. Completely useless except as a critical decision-making tool for your visitors. This module is brought to you by Rage AGainst thE cube faRm Note: 5.x users will need to upgrade jQuery to 1.2.6.

Games and Amusements, 5.x, 6.x

Converts ANSI colors into more web friendly equivalents. It does this by translating ANSI sequences into span tags with proper (X)HTML classes which are used to color it correctly, using CSS.

Content display, Games and Amusements, 6.x

Arcade module was written to implement pnFlashGames with Drupal, however, it is really a generic framework that allows any content to be treated abstractly as a 'game' and provides a gateway for 'games' to store scores and game data with Drupal. It also provides blocks for displaying score information. In...

Content, Games and Amusements, Third-party integration, 6.x

Enables your users to place a bet on virtually anything; you decide which bets you offer. After the outcome of the bet offer is published, the module automatically calculates the amount of points each user gets. Features Node based, integrates well with Drupal A bet is constructed as a node, so you...

Community, Games and Amusements, 5.x, 6.x

Plays the game 'Breakout' where you play against the computer. The breakout images and background can be themed to your site. The game is javascript (original javascript script by Alexis "Fyrd" Deveria) based and is a block. The user who gets the highest score has his name saved. The game win messages...

Games and Amusements, 5.x, 6.x

averages

A module to allow two players to play chess in Drupal. Two players, specified at node creation time in a user list field, are selected to play a game of chess. Anonymous users, or non-players will see the node and the current state of the board. The players will see a move form, if it is their move....

Games and Amusements, 5.x, 6.x

Reviews: 1

This module aids in the creation of choose your own adventure stories/games. Includes tracking of user's choices and an example feature module with content types/views set up. By Fox. (oh right, the example modules uses Reverse node reference url

Games and Amusements, 6.x

This is a very small module that adds a Christmas Snow effect to your site. I thank Scott Schiller for the javascript code . Please download this file; then you will need to copy the file snowstorm.js of this download into the \christmas_snow\ directory of the Christmas Snow module. The number...

Games and Amusements, 6.x

Plays the game 'Connect Four' where you play against the computer. The aim of the game is to get four pieces in a row either diagonally or horizontally. The tiles can be images (or colored tiles) that can be themed to your site. The game is javascript (original javascript script by Joan Alba Maldonado)...

Games and Amusements, Javascript Utilities, 5.x, 6.x

This module simply removed the css from your site on April 9 so you can participate in the CSS Naked day to promote web standards. Get more information at http://naked.dustindiaz.com/ Installation Instructions Download and unpack the module in your modules directory. Install the module as you normally...

Games and Amusements, Theme related, Utility, 6.x

History This module is used to run the D&D Character Generator created by Jesse Smith inside your Drupal installation (D6 only).See his website: http://slicer69.tripod.com/ Note that this is for the table top game Dungeons & Dragons version 3.5 only. Happy gaming! Demo You can test a demo here:...

Games and Amusements, 6.x

This module brings API of Eve Online to drupal and is still in very early stages of development. The purpose of this module is to bring character management and planning to the web thus eliminating the need to download and install extra programs to your computer.

Games and Amusements, 7.x

Allows automatic responses to statuses posted from the Facebook-style Statuses (Microblog) module. Use cases Say a user writes "help" as their status. This module will allow your site to respond immediately with instructions. If a user writes profanity, you can respond immediately chastising them. You...

Administration, Community, Content, Games and Amusements, Utility, 6.x

Please note: This module currently has no way of outputting GEDCOM compliant data. The Family Tree module is for recording, displaying and analyzing genealogical data. It allows for the creation of things (nodes), such as Individual people Family "groups" (marriages, unions, parents, children, etc.) Customized...

Community, Content, Games and Amusements, Utility, 4.7.x, 5.x, 6.x

Tools to practice fast reading. NOTICE: Depends on jQuery Update 2.x. Functionalities like Hopify wanted!

Content display, Games and Amusements, 5.x

Fortune has arrived for Drupal 6. The Fortune module is a port of the venerable BSD Unix fortune cookie program created by Ken Arnold. It provides a block that displays a random fortune each time it the page is reloaded. Fortune is similar to Quotes, but was built to specifically support the huge library...

Content display, Games and Amusements, 6.x

You can read more about the original, and ongoing, inspirations behind this module at Embedding RPGs into Drupal. The original design goals can be summed up as below. Nowadays, there are some deviations from my original posting ("game data files" are still external, but are in a .module's hook and not...

Community, Content, Games and Amusements, 6.x

The Game Character Node module provides a structure and API for Game Character nodes on your site. You can set one or more node types to be Game Character types from the Game Character administration page, at admin/settings/game_characters. At that point, any nodes of that type will be set as game characters,...

Games and Amusements, Utility, 6.x

INTRODUCTION AND INITIAL DESIGN GOALS ===================================== The Game Utilities: Quest module provides a structure and API for Game Quest nodes on your site. You can set one or more node types to be Game Quest types from the Game quests administration page, at admin/settings/game_quest....

Games and Amusements, Utility, 6.x

This module, still in development, will be a gaming utility that will offer in-game calendars, particularly suitable for RPG's, easily handling dates from medieval times to the distant future. It will depend on both the Game Clock and Date API modules.

Games and Amusements, Utility, 6.x

Game clocks may be used for various purposes, such as keeping an in-game calendar, tracking game effects and events, and limiting characters to acting at a slower pace suitable for a web-based game. You may view all active game clocks from the Game Clock administration page, as well as create new clocks...

Games and Amusements, Utility, 6.x

Dependent on Game Clock and Game Character. A Game Queue will act on clock ticks, allowing game characters to add actions to a queue, which will be processed in turn. Actions take 1 or more Action Points (AP). A character is allowed 1 or more AP to be processed in a single tick. Before processing, each...

Games and Amusements, Utility, 6.x

This provides an API for setting, storing, and displaying game messages. game_set_message($type, $message, $variables = array(), $recipients = array()); game_get_messages($oid, $from = 0, $count = NULL); @TODO: views integration

Games and Amusements, Utility, 6.x

Graphviz Noderef displays nodes as a Graphviz graph/map, with NodeReference fields as edges between nodes. This module is being actively developed, and is currrently pre-alpha. Feel free to use it on a production site, but don't be surprised if it breaks. Usage Install the module as normal. A new tab...

Content, Content Construction Kit (CCK), Content display, Games and Amusements, Site navigation, Third-party integration, Utility, 6.x

# A B C D E F G I J K N P R S T U W Z All

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iTweak Upload

"This module will make the Upload Files Form beautiful. It doesn't work with filefield, just the upload..."

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Role inheritance

"despite a nice interface, the permissions are not copied but Duplicate Role works - http://drupal.org/project/duplicate_role "

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Filter Permissions

"disappointed that Role Inheritance module doesn't work (and also breaks the Permissions page) this module..."

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